Thrull
Species: Thrull. Type: Thrull. Class: Fiend. Align: UnHoly (Chaotic). Gender: N/A.
Level: 25 + 1-D6. Damage-Points: 4-D20 +14 x level.
Number encountered: 1.
Experience-Points: 200 x level.
Characteristics:
Awareness: Hearing: 40, Sense of Smell: 0, Sixth Sense: 0, Taste: 0, Touch: 40, Vision: 29,
Charisma -: Appearance: -20, Speech: 18, Constitution: 80, Coordination: 60, Dexterity: 60, Intelligence: 40 (chaotic), Mental-Strength: 70, Strength: 20, Wisdom: 5.
Movement:
Flying: 15. This creature constantly levitates 1 space (5') off the ground at all times.
Grounded: See: "Flying".
Swimming: 1. Will levitate slowly over water. Note: If it's victim is below the water's surface, even if the Thrull can see it, there will only be a 10% chance of it following after. It will wait for a time (discretion of the Game Master) and then depart to seek new victims.
Luck: 0.
Oxygen-Points: None. This creature does not need oxygen to exist.
Blood-Points: None. This creature does not need blood to exist.
Attacks:
Soul Clutch - : 1.
Damage ----- : See: "Special".
Range -------- : 1 space (5').
Attack type - : Blunt. Armor will not turn this attack. It is a grasp, not a strike.
Special ------- : Feeding Breath: After seizing its victim, it will draw it close and inhale, causing a pale mist to exit from the victim and enter the Thrull's mouth. This attack is only possible when the Thrull has successfully gripped a victim that has failed its avoidance-roll vs. "Paralysis" at 1/2 chance (1/2 the victim's strength).
An effected creature will be drained for 1-D4 (+ 1-D4) damage-points per 2 levels of the Thrall in all areas of its body. A successful avoidance-roll vs. "Paralysis" at 1/2 chance (rounded down) will resist this horrific attack. A victim must make this avoidance-roll every turn while in this creature's grasp or be helpless to do anything.
1/2 the damage this creature inflicts with this ability will heal it.
Attacks:
Grasping Clutch - : 1
Breath of Souls -- : 1
Damage ----------- : None. See: "Special Offenses".
Range -------------- : 1 space (5').
Attack type ------- : Blunt. Armor will not turn this attack. This is a grab, not a strike.
Special ------------- : Breath of Souls:This attack is only possible when the Thrull has its victim grasped. See: "Special Offenses".
Defense: 50. Offense: 50.
Treasure: %Roll needed to have treasure:
This creature will have 1-D8 +1 treasure checks.
Begin rolling on the Rare chart.
There will be a 30% chance of this creature having 1-D2 Legendary item checks.
Description:
Annihilation Strike?: No. Sudden Death Strike?: Only for gripping its victim, but not unto death.
Description: Eye color: Hollow and void of light. Eye shape: Small-sized and round. Height: 7' 0".
Posture: Biped. Skin color: Black and dark-brown. Skin texture: Stiff, like leather. Weight: 280 lbs.
This creature appears as a levitating humanoid, hideous to look upon.
Dislikes ----- : Unknown.
Disposition - : Insatiably famished and hungry.
Fears -------- : Holy creatures. Once it realizes a holy creature is present, it will focus on, and attempt to destroy him or her. Fore each attack its Holy adversary resists, the Thrull will have a 20% chance of retreating. Further more, each time a Holy power effects the Thrull, there will be an additional 10% chance of retreat. If the Thrull retreats, there will be a 75% chance of it dropping a significant treasure item in hopes of diverting the attention of its foe.
Habitat ------ : Abyss and the earthen Fearmist regions.
Immunities - : Beguile, Charm, Compassion. See: "Special Defenses" (Chaotic Retribution). This creature is also immune to all forms of poison but Toxin, which will cause damage, but not kill it. The damage cause will be strictly to the discretion of the Game Master.
Life-span --- : Undying. If slain, this creature will be forever unraveled and unredeemable. However, there will be a 10% chance of the Thrull vanishing, escaping ultimate destruction.
Likes -------- : Feeding upon the living.
Needs ------- : Unknown.
Note --------- : None.
Special Abilities:
Night-Vision: As the Psychic spell.
Special Defenses:
Chaotic Retribution: If the mind of this horror is attacked by social or mind magic and ability (i.e., Empath, Psychic, Etc.), the attacker must pit his or her Mental-Strength vs. the Thrull's Mental-Strength (single roll check), or be dazed for 1-D4 turns. While in a daze, you will have a 50% chance of doing anything (dodge, attack, cast, Etc.). Such is the chaotic effect this creature's mind has upon another.
Special Offenses:
Terror: When this creature is encountered, an avoidance-roll vs. "Faith" must be successful, or there will be a 25% chance of ability and spell failure for the entire encounter.
Susceptibilities and Weaknesses: Holy powers cause x2 effect on this terror.
Weapon Susceptibilities : Rank-8 or better (magical) weapon to harm.